Tag
static recompilation
5 articles tagged static recompilation across reviews, guides, and comparisons.
GuideAnyPS5 Turns PS5 Games Into Native PC Binaries. It Just Shipped Its First Release.
AnyPS5 is not a PS5 emulator. It rewrites PlayStation 5 executables into native Linux and Windows binaries. A week ago it had no releases and one anonymous game drawing a logo. It now has two releases and a named game running at 60 fps.
2026-09-23
GuideEvery Spider-Man Recomp Project, and Which One to Actually Play
Spider-Man: Edge of Time now has a finished 1.0 PC port with Windows, Linux and macOS builds, which changes the answer we gave two weeks ago. Here is what shipped, how it compares to the other Edge of Time project, and what it means for a Steam Deck.
2026-09-23
GuideDonkey Kong 64's PC Port Quietly Ships an ARM64 Build. Nobody Mentioned It.
DK64 Rekongpiled shipped in late August and the coverage focused on ultrawide and uncapped frame rates. The release page tells a more interesting story: there is an official Linux ARM64 binary, which almost no recomp project bothers to build.
2026-09-18
GuideThe First Wii Game Recompiled for PC Has an ARM64 Build. Its Spec Sheet Rules Out Every ARM Handheld.
Mario Kart Wiicompiled is the first static recompilation of a Wii game, and it started shipping aarch64 builds on 3 September. Then you read the requirements and find a GTX 1650 floor, which no ARM handheld clears.
2026-09-18
GuideSuyu's Last Release Recompiles Switch Code to Native x86. Android Handhelds Get Nothing.
Suyu v0.04 added a Recompiler mode that translates Switch ARM64 code into native x86-64 ahead of time. Three things the coverage is skipping: it is the project's final release, the target is x86-64 so ARM handhelds gain nothing, and the emulator is still doing most of the work.
2026-09-14