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Xbox 360 recompilation is moving fast, and the question we get most is simple. Which games actually have native ports right now? This page is the running list. Each entry is a game that has been through static recompilation via XenonRecomp or the newer ReXGlue toolkit, meaning it runs as a real native PC program instead of inside the Xenia emulator.
Two ground rules before the list. Every port requires the game files from a copy you legally own. The projects ship engine code, not game content. And this scene is early. Projects move from broken to playable to polished quickly, so treat the status notes as a snapshot.
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The List: Xbox 360 Games With Native Ports
| Game | Toolchain | Status | Why it matters |
|---|---|---|---|
| Sonic Unleashed | XenonRecomp | Polished | The project that proved the concept, and still the most complete port |
| GoldenEye 007 (XBLA) | ReXGlue | Polished, but see the asset warning below | The cancelled remaster, resurrected |
| Lost Odyssey | ReXGlue | Active, playable | A 360 exclusive JRPG, ideal for handheld play |
| Blue Dragon | ReXGlue | Active | The other Mistwalker JRPG |
| Ninja Gaiden II | XenonRecomp | Playable, rough edges | Fixes slowdown the original never escaped |
| Ace Combat 6: Fires of Liberation | ReXGlue | Playable, rough edges | Trapped on 360 since 2007, no PC release ever |
| Banjo-Kazooie: Nuts & Bolts | ReXGlue | Playable, rough edges | Rare's vehicle builder, running natively |
| Crackdown 2 | ReXGlue | In progress | Open world chaos that taxes Xenia badly |
Each project lives in its own repository with its own build instructions. We deliberately do not deep link binaries. Search the project name plus "recomp" on GitHub, read the project's own documentation, and supply files dumped from your own disc.
A closer look at the standouts
Sonic Unleashed is the one to start with. The Unleashed Recompiled port runs beautifully on mid range PC handhelds that would choke on the same game in Xenia. High frame rates, mod support, and none of the stutter that makes the emulated version painful.
Lost Odyssey is the best argument for this whole movement on a handheld specifically. It is turn based, so it suits short sessions and a small screen. It was never released on anything but the 360. There is no remaster and no backward compatible version on a modern Xbox.
Ace Combat 6 is in the same preservation category. It has been stuck on one console for nearly twenty years.
The GoldenEye Asset Problem
GoldenEye 007 needs a warning that the rest of the list does not, and it is worth being direct about it.
The port is a native build of the cancelled Xbox 360 XBLA remaster, not the N64 original. That remaster was never commercially released. There is therefore no legitimate copy for anyone to own, and the project expects you to source the game files from a leaked build.
We are not going to point you to those files. We cover the project because it exists and is technically notable. Our position has not changed. We only ever endorse playing games you legally own.
The N64 GoldenEye work is different, and it does not have this problem, because N64 cartridges are something you can actually buy. That project is covered in our N64 recompiled games list.
What Status Should You Expect?
Not every entry above is equally finished. As a rough guide:
- Polished and very playable. Sonic Unleashed and GoldenEye 007 (XBLA). Expect these to behave like normal PC games.
- Playable with rough edges. Most of the rest, to varying degrees. Expect missing effects, audio quirks, or crashes in specific chapters while the projects mature.
- In progress. Boots, runs, but you are testing rather than playing.
If a game you love just got announced as a recompilation target, temper expectations for the first few months. These are hand built engineering efforts, not an automatic converter.
What You Need Before You Start
Recompiled ports skip the emulator, but they do not skip the prerequisites. For any port on this list you will need:
- The game files from your own disc or your own download. Most projects check the files before they will run.
- A Windows or Linux x86 machine. That includes SteamOS handhelds.
- The project's own build or release. Every project distributes differently, and some expect you to compile it yourself.
- Patience with the setup. These are not one click installers. Read the project's documentation properly.
If you want a game on this list but do not want the setup work, Xenia on a PC handheld is still the fallback. It is heavier and less stable, but it covers the whole library rather than eight games.
What Hardware Runs These Ports?
This is the fun part. Because the heavy translation work is baked in ahead of time, recompiled ports run far lighter than Xenia.
| Device type | Recompiled ports | Xenia emulation |
|---|---|---|
| High end PC handhelds (ROG Ally X, Legion Go S) | Comfortable, headroom to spare | Workable on some titles |
| Steam Deck OLED | Handles the polished ports well | Struggles with most of the library |
| Mid range PC handhelds | Often smooth where Xenia was not | Generally too slow |
| Android handhelds | Not supported today | Not supported |
| Linux ARM handhelds | Not supported today | Not supported |
The important row is the middle one. A mid range PC handheld that cannot run Sonic Unleashed under Xenia can often run the recompiled port of the same game smoothly. That is the entire point of recompilation.
Android handhelds are not the target today. These ports build for x86 PC platforms. Watch this space, but do not buy an Android device expecting native 360 ports. If you want 360 era games on Android, our Xbox 360 emulation guide covers what is realistic.
Why Do Some Games Get Ports and Others Do Not?
Three things decide it, and none of them is how popular the game is.
Preservation risk. Games trapped on one console with no re-release attract effort first. That is exactly why Lost Odyssey and Ace Combat 6 are on this list and why a game with a good PC version usually is not.
Technical shape. Some engines translate cleanly and some fight the process the whole way. A game built on a well understood engine is a far easier target.
One motivated person. Almost every project on this list started because a single developer cared enough to spend months on it. That is the real bottleneck, not the tooling.
How to Track New Ports
New projects appear on GitHub before they appear anywhere else. Follow the ReXGlue and XenonRecomp communities there, and watch for the pattern of a new repository named after a game plus "Recompiled" or "Recomp".
We update this page as ports mature. If a game moves from in progress to playable, the status table above is where it will change first.
Frequently Asked Questions
What is the difference between a recompiled port and emulation?
Emulation translates the 360's PowerPC code live while you play, which is heavy. Recompilation does that translation once, ahead of time, producing a native PC program. Same game, far lower hardware demands. Our full recompilation explainer covers the details.
Are these ports legal?
The ports ship code, not content, and require the game files from a copy you own. That is the same preservation footing as responsible emulation. We only cover playing games you legally own, and our emulation legal status explainer covers the wider picture. GoldenEye 007 is the exception on this list, for the reasons explained above.
Will my favorite 360 game get recompiled?
Maybe, but slowly. Each port is a standalone engineering project. Exclusives with no PC release and games at preservation risk tend to attract effort first, which is exactly where Lost Odyssey and Ace Combat 6 fit.
Can I play these on an Android handheld?
Not today. Every port on this list builds for x86 PC platforms. The PS1 scene has started producing browser playable builds that sidestep this, which we cover in our PS1 recompilation explainer, but nothing equivalent exists for the 360 yet.
Do I need a powerful handheld for these?
Less than you would think. That is the whole benefit. A recompiled port typically runs on hardware that could not manage the same game under Xenia, so a mid range PC handheld is often enough.
How many Xbox 360 games have been recompiled?
Eight have public projects as of September 2026, listed in the table above. The N64 scene is much further along, with well over a dozen playable ports.
Can I request or track new ports?
Follow the ReXGlue and XenonRecomp communities on GitHub. New projects appear there first, and we will keep this list updated as ports mature.
Related Guides
- Recompiled Games List: Every Native Port by System for the cross platform picture
- Lost Odyssey Recompiled and Blue Dragon Recompiled for the two Mistwalker projects in depth
- Recompiled Games on Android for why none of these run on ARM
- Xbox 360 Recompilation and ReXGlue Explained for how this all works
- N64 Recompiled Games List for the most productive corner of the scene
- PS1 Recompilation Explained for the browser playable frontier
- Decompilation and Recompilation Explained for the underlying concepts
- Best Handhelds for Xbox 360 Emulation for the games without ports
- Best Xbox 360 Games for Handheld Emulation for what to play either way
- Xbox 360 vs PS3 Emulation on Handhelds for the wider seventh generation picture
Information reflects the state of these community projects as of September 7, 2026 and will change as they evolve. Recompiled ports require game files from a copy you legally own.

