Guide

Xbox 360 Recompiled Games List: Every Native Port So Far (2026)

Cole StubblefieldBy Cole Stubblefield 2026-07-18 Updated 2026-10-07
Xbox 360 Recompiled Games List: Every Native Port So Far (2026) — Explainers guide for retro handhelds | Held Games

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Xbox 360 recompilation is moving fast, and the question we get most is simple. Which games actually have native ports right now? This page is the running list. Each entry is a game that has been through static recompilation via XenonRecomp or the newer ReXGlue toolkit, meaning it runs as a real native PC program instead of inside the Xenia emulator.

Two ground rules before the list. Every port requires the game files from a copy you legally own. The projects ship engine code, not game content. And this scene is early. Projects move from broken to playable to polished quickly, so treat the status notes as a snapshot.

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The List: Xbox 360 Games With Native Ports

GameToolchainStatusWhy it matters
Sonic UnleashedXenonRecompPolishedThe project that proved the concept, and still the most complete port
GoldenEye 007 (XBLA)ReXGluePolished, but see the asset warning belowThe cancelled remaster, resurrected
Lost OdysseyReXGlueActive, playableA 360 exclusive JRPG, ideal for handheld play
Blue DragonReXGlueNo public project foundThe other Mistwalker JRPG, and the gap on this list
Ninja Gaiden IIXenonRecompPlayable, rough edgesFixes slowdown the original never escaped
Ace Combat 6: Fires of LiberationReXGluePlayable, rough edgesTrapped on 360 since 2007, no PC release ever
Banjo-Kazooie: Nuts & BoltsReXGluePlayable, rough edgesRare's vehicle builder, running natively
Crackdown 2ReXGlueIn progressOpen world chaos that taxes Xenia badly
Spider-Man: Edge of TimeReXGluePlayable, 1.0 releasedNever had a PC release, and the 1.0 port ships Windows, Linux and macOS builds
Fable 2ReXGluePlayable, rough edgesThe only mainline Fable that never came to PC
The Simpsons GameReXGluePlayable, actively developedNever had a PC release, and the Steam Deck is the project's main test platform
Condemned 2: BloodshotReXGluePlayable, rough edgesThe 2008 Monolith horror sequel, console only until now
The DarknessReXGluePlayable, two separate projectsStarbreeze's 2007 shooter, and the only game here ported twice

Each project lives in its own repository with its own build instructions. We deliberately do not deep link binaries. Search the project name plus "recomp" on GitHub, read the project's own documentation, and supply files dumped from your own disc.

A closer look at the standouts

Sonic Unleashed is the one to start with. The Unleashed Recompiled port runs beautifully on mid range PC handhelds that would choke on the same game in Xenia. High frame rates, mod support, and none of the stutter that makes the emulated version painful.

One thing to clear up, because it comes up constantly: this port is built from the Xbox 360 version, and the project's own documentation says the PS3 files will not work, because that build's formatting is PS3 specific. There is no PS3 recompilation of Sonic Unleashed, and no project working on one. The PS3 games that have actually reached gameplay are listed in the PS3 recompiled games list.

Lost Odyssey is the best argument for this whole movement on a handheld specifically. It is turn based, so it suits short sessions and a small screen. It was never released on anything but the 360. There is no remaster and no backward compatible version on a modern Xbox.

Ace Combat 6 is in the same preservation category. It has been stuck on one console for nearly twenty years.

Spider-Man: Edge of Time is the most complete package on this list in terms of presentation, and the only 360 recompilation with a native macOS build. Two separate projects now ship playable Edge of Time ports. EdgeOfTimeRecompiled released version 1.0.0 on 4 October 2026 with Windows, Linux and macOS builds and a custom native renderer, and Project 2099 has a Windows beta with a far more relaxed file requirement. The split between them, plus the Web of Shadows and PS1 Spider-Man efforts, is in every Spider-Man recomp project.

The Simpsons Game is the newest addition and the one to try if you own a Steam Deck. Most projects here treat the Deck as a happy accident. This one calls it the main test platform in its own status table, and rates Windows as the less tested target. Version 0.0.6.0 in September 2026 made its native renderer the default and reported GPU time on a captured Deck frame falling from 14.6ms to 8.1ms. The full breakdown is here, including the new build variant for older CPUs without AVX2.

Fable 2 matters for the same preservation reason as Lost Odyssey. It is the only mainline Fable that never got a PC port, and streaming it through the cloud was the sole official option for PC players. The recompilation's developer says the game is beatable start to finish, with the usual early caveats. The full picture, including the Xenia Canary alternative and what actually goes wrong, is in our Fable series handheld guide.

The Darkness is the strangest entry on this list, because the game got recompiled twice. Two unrelated projects appeared within ten days of each other in late September 2026, and unusually for this scene, both of them actually ship builds.

The larger project is the one to try first. It reached pre-release 0.9.6 on 7 October 2026 and it is the more finished of the two by a wide margin: a Direct3D 12 renderer, a settings launcher with presets, frame rates up to uncapped with the game's scripted timing and physics kept at their original speed, internal resolution at 1x, 2x or 3x the console's 1280x720, SMAA or FXAA, experimental ultrawide, native mouse look with rebindable keys, and folder based HD texture pack support. It ships a Steam Deck preset, and a player reported both the launcher and the game working on the Deck under Proton. Its launcher also checks your dumped executable against the version the developers own and refuses builds it does not recognise, which is stricter than most projects here.

It is also unusually honest about what has not been tested. The project states it has run on one Windows 11 PC with an NVIDIA RTX card, and that the campaign has been played only as far as the orphanage explosion. Multiplayer menus work but there is no network play. It needs Windows 10 or 11 64-bit and a CPU with AVX2.

The smaller project is the one to look at if you are on Linux. It has fewer features and its own README says the frame rate looks sad, but it reached v1.1 on 29 September 2026 and it publishes a native Linux x86-64 build next to the Windows one, which the larger project does not. It also reports achievements and progression working.

Condemned 2: Bloodshot is the other new arrival, and it is the first survival horror game on this list. The sequel never left the 360 and PS3, so there has never been a PC version of it. The port landed in August 2026 and reached v0.2.1 on 29 September 2026, with development still moving quickly through early October.

Press coverage at launch called it playable from beginning to end. The project is more careful than that, warning in its own README that you may hit bugs and crashes, and its issue tracker supports the cautious reading: invincible enemies in the Black Lake Lodge chapter, visual faults early in The Peninsula, and flashlight positioning problems. It is worth playing, but go in expecting a work in progress.

Input was the notable weak point. Keyboard and mouse support was incomplete at launch and the developer recommended a gamepad, which is unusual for a first person game. A custom native input driver landed in early October 2026 along with alternate key binds and extra mouse buttons. Windows is the only supported platform in practice. The Linux build preset exists but is marked untested in the project itself and has an open compile error, though a third party published separate Linux builds in August 2026.

The GoldenEye Asset Problem

GoldenEye 007 needs a warning that the rest of the list does not, and it is worth being direct about it.

The port is a native build of the cancelled Xbox 360 XBLA remaster, not the N64 original. That remaster was never commercially released. There is therefore no legitimate copy for anyone to own, and the project expects you to source the game files from a leaked build.

We are not going to point you to those files. We cover the project because it exists and is technically notable. Our position has not changed. We only ever endorse playing games you legally own.

The N64 GoldenEye work is different, and it does not have this problem, because N64 cartridges are something you can actually buy. That project is covered in our N64 recompiled games list.

What Status Should You Expect?

Not every entry above is equally finished. As a rough guide:

  • Polished and very playable. Sonic Unleashed and GoldenEye 007 (XBLA). Expect these to behave like normal PC games.
  • Playable with rough edges. Most of the rest, to varying degrees. Expect missing effects, audio quirks, or crashes in specific chapters while the projects mature.
  • In progress. Boots, runs, but you are testing rather than playing.

If a game you love just got announced as a recompilation target, temper expectations for the first few months. These are hand built engineering efforts, not an automatic converter.

What You Need Before You Start

Recompiled ports skip the emulator, but they do not skip the prerequisites. For any port on this list you will need:

  1. The game files from your own disc or your own download. Most projects check the files before they will run.
  2. A Windows or Linux x86 machine. That includes SteamOS handhelds.
  3. The project's own build or release. Every project distributes differently, and some expect you to compile it yourself.
  4. Patience with the setup. These are not one click installers. Read the project's documentation properly.

If you want a game on this list but do not want the setup work, Xenia on a PC handheld is still the fallback. It is heavier and less stable, but it covers the whole library rather than thirteen games.

What Hardware Runs These Ports?

This is the fun part. Because the heavy translation work is baked in ahead of time, recompiled ports run far lighter than Xenia.

Device typeRecompiled portsXenia emulation
High end PC handhelds (ROG Ally X, Legion Go S)Comfortable, headroom to spareWorkable on some titles
Steam Deck OLEDHandles the polished ports wellStruggles with most of the library
Mid range PC handheldsOften smooth where Xenia was notGenerally too slow
Android handheldsNot supported todayNot supported
Linux ARM handheldsNot supported todayNot supported

The important row is the middle one. A mid range PC handheld that cannot run Sonic Unleashed under Xenia can often run the recompiled port of the same game smoothly. That is the entire point of recompilation.

Android handhelds are not the target today. These ports build for x86 PC platforms. Watch this space, but do not buy an Android device expecting native 360 ports. If you want 360 era games on Android, our Xbox 360 emulation guide covers what is realistic.

One console generation back, that wall has been broken. A decompilation of the original Xbox Halo: Combat Evolved now ships a native Android arm64 build alongside its Linux and Windows ones. Nothing equivalent exists for the 360, but it shows the barrier is a choice about build targets rather than a hard limit.

Why Do Some Games Get Ports and Others Do Not?

Three things decide it, and none of them is how popular the game is.

Preservation risk. Games trapped on one console with no re-release attract effort first. That is exactly why Lost Odyssey and Ace Combat 6 are on this list and why a game with a good PC version usually is not.

Technical shape. Some engines translate cleanly and some fight the process the whole way. A game built on a well understood engine is a far easier target.

One motivated person. Almost every project on this list started because a single developer cared enough to spend months on it. That is the real bottleneck, not the tooling.

How to Track New Ports

New projects appear on GitHub before they appear anywhere else. Follow the ReXGlue and XenonRecomp communities there, and watch for the pattern of a new repository named after a game plus "Recompiled" or "Recomp".

We update this page as ports mature. If a game moves from in progress to playable, the status table above is where it will change first.

Frequently Asked Questions

What is the difference between a recompiled port and emulation?

Emulation translates the 360's PowerPC code live while you play, which is heavy. Recompilation does that translation once, ahead of time, producing a native PC program. Same game, far lower hardware demands. Our full recompilation explainer covers the details.

The ports ship code, not content, and require the game files from a copy you own. That is the same preservation footing as responsible emulation. We only cover playing games you legally own, and our emulation legal status explainer covers the wider picture. GoldenEye 007 is the exception on this list, for the reasons explained above.

Will my favorite 360 game get recompiled?

Maybe, but slowly. Each port is a standalone engineering project. Exclusives with no PC release and games at preservation risk tend to attract effort first, which is exactly where Lost Odyssey and Ace Combat 6 fit.

Can I play these on an Android handheld?

Not today. Every port on this list builds for x86 PC platforms. The PS1 scene has started producing browser playable builds that sidestep this, which we cover in our PS1 recompilation explainer, but nothing equivalent exists for the 360 yet.

Do I need a powerful handheld for these?

Less than you would think. That is the whole benefit. A recompiled port typically runs on hardware that could not manage the same game under Xenia, so a mid range PC handheld is often enough.

How many Xbox 360 games have been recompiled?

Thirteen have public projects as of October 2026, listed in the table above. The Darkness is the newest, reaching a 0.9.6 pre-release on 7 October, and Condemned 2: Bloodshot arrived in August. Edge of Time reached a 1.0 release on 4 October. Community catalogues track several more early stage 360 projects that we have not verified ourselves. The N64 scene is still further along, with well over a dozen playable ports.

Can I request or track new ports?

Follow the ReXGlue and XenonRecomp communities on GitHub. New projects appear there first, and we will keep this list updated as ports mature.


Information reflects the state of these community projects as of September 29, 2026 and will change as they evolve. Recompiled ports require game files from a copy you legally own.

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