Guide

N64 Recompiled Games List: Every Native Port So Far (2026)

N64 Recompiled Games List: Every Native Port So Far (2026) — Explainers guide for retro handhelds | Held Games

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N64 recompilation has quietly become the most productive corner of the preservation scene. While the Xbox 360 recomp list gets the headlines, the N64 toolchain has been steadily turning out playable native ports for two years, and 2026 added something new on top. Some of these now run in a web browser.

This page is the running list. Every entry runs as real native code rather than inside an N64 emulator.

Two ground rules before the list. Every one of these requires game files from a copy you legally own. The projects ship engine code, not game content, and most verify your ROM hash before they will run. And this scene moves fast, so treat the status notes as a snapshot as of July 2026.

Affiliate disclosure: This page contains affiliate links. As an Amazon Associate, we earn from qualifying purchases at no extra cost to you. Learn more.

Recomp or Decomp? A Quick Distinction

Both approaches produce a native PC port, and the list below includes both, so it helps to know the difference.

Recompilation takes the original compiled game binary and mechanically translates it into C code that compiles for modern hardware. It is fast to produce and the result behaves exactly like the original. N64Recomp by Wiseguy is the toolchain here.

Decompilation rebuilds human readable source code from the binary. It takes years of manual work, but the payoff is source you can genuinely extend, which is why decomp ports tend to have the deepest feature sets.

Our decompilation and recompilation explainer covers this properly.

The List: N64Recomp Ports

These use Wiseguy's N64Recomp toolchain.

GameVersionUpdatedStatus
Zelda: Majora's Mask (Zelda64Recomp)v1.2.2Aug 2025Mature. The flagship project. Mod loader, ray tracing, widescreen, high frame rates
Banjo-Kazooiev1.01Jan 2026Playable and stable
Snowboard Kids 2v1.05Jun 2026Playable
Harvest Moon 64v1.2.1Jul 2026Playable, actively maintained
Bomberman 64v1.0.0Mar 2026Playable
Star Fox 64v1.0.3Feb 2026Playable
Dr. Mario 64v1.0.0Dec 2025Playable
Mario Kart 64v0.9.2Feb 2026Near complete, pre-1.0
Bomberman Herov0.7.1May 2026In progress, playable
Dinosaur Planetv0.3.0May 2026Early. The cancelled game that became Star Fox Adventures
Duke Nukem Zero Hourv0.0.3Nov 2025Very early
Mystical Ninja Starring Goemonv0.2.0-devJan 2026Early development
Quest 64v0.1Jan 2026Very early

The List: Decompilation Ports

These are full decomp projects. Generally more polished and more heavily modded.

GameProjectVersionUpdated
Zelda: Ocarina of TimeShip of Harkinianv9.2.3Apr 2026
Zelda: Majora's Mask2 Ship 2 Harkinianv4.0.2Mar 2026
Super Mario 64Ghostshipv2.0.0May 2026
Mario Kart 64SpaghettiKartv1.0.0Mar 2026
Perfect Darkperfect_darkRolling releasesMay 2026
Star Fox 64Starshipv2.0.0May 2025

Note that Mario Kart 64 and Star Fox 64 appear on both lists. Two separate teams reached the same game by different routes, and the decomp versions are further along.

In Development

Not playable yet, but active: Animal Crossing, Kirby 64, Pilotwings 64, and The Legend of Zelda: The Minish Cap.

The Browser Recomps

This is the genuinely new development of 2026, and it is not limited to the N64.

Pepsiman Recompiled landed in July 2026 and is the headline example. Pepsiman is a PlayStation 1 game, recompiled using PSXRecomp in a WebAssembly first build. It runs in a web browser at 60 fps with 16:9 widescreen support, corrected textures, faster loading, offline play, and persistent saves.

You still supply your own disc image. The project distributes no commercial game data, and you upload files from a copy you own to play.

There is also a browser playable GoldenEye 007 build, a source port from N64 to PC that is roughly 75% decompiled and 25% recompiled, since the game has not been fully decompiled yet.

The significance here is bigger than any one game. Recompiled output compiled to WebAssembly means a native port that runs anywhere with a browser, including handhelds that could never run the original toolchain. Expect more of this.

A Note on GoldenEye Recomp

There is a second, separate GoldenEye project that gets confused with the above, and it is worth separating clearly.

GoldenEye Recomp v1.0 is a native PC port of the cancelled Xbox 360 XBLA remaster, not the N64 original. It was built with the ReXGlue SDK, the same Xbox 360 toolkit covered in our ReXGlue explainer, and it delivers 60 fps, widescreen, modern controller support, improved textures, and online multiplayer.

The complication is the assets. That Xbox 360 remaster was never released, so there is no legitimate copy to own. The project supplies only the wrapper code and expects you to source the game files from the leaked build. We are not going to point you to those. We cover the project because it exists and is technically notable, and we only ever endorse playing games you legally own.

The N64 GoldenEye work described in the browser section above does not have this problem, since N64 cartridges are something you can actually own.

What Hardware Runs These?

Better than you would expect, because native code is dramatically lighter than emulation.

PC handhelds run essentially all of these comfortably. The Steam Deck OLED handles the whole list, usually at high frame rates. The ROG Xbox Ally X and Legion Go S do the same with headroom. Ray tracing in Zelda64Recomp is the one feature that will ask real work of a handheld GPU.

Setting these up on a Linux handheld is straightforward, and our SteamOS and Bazzite guides cover getting there.

Android handhelds are more mixed. Some projects publish ARM builds, many do not. This is an area where the browser recomps genuinely help, since a WebAssembly build runs in Chrome on an Android handheld with no port required.

Linux ARM handhelds like the Anbernic and Retroid Linux devices are mostly out for native builds, though PortMaster has picked up some of these ports where builds exist.

Frequently Asked Questions

Which Zelda game is Zelda 64: Recompiled?

Majora's Mask. Ocarina of Time support is planned but not shipped. If you want Ocarina of Time on PC today, use the decomp based Ship of Harkinian instead.

Do I need the original game to play these?

Yes. Every project ships engine code only, with no game content. You supply a ROM or disc image from a copy you legally own, and most projects verify the file hash before running.

What is the difference between a recompiled port and emulation?

Emulation simulates the original hardware in real time while you play. Recompilation translates the game's code into native code ahead of time, so it runs directly on your CPU. Native ports are faster and allow deeper modification.

Can I play recompiled N64 games in a browser?

Some, yes. A GoldenEye 007 build runs in browsers, and the PS1 game Pepsiman has a WebAssembly recompilation via PSXRecomp. You still upload game files from a copy you own.

Is Pepsiman an N64 game?

No, Pepsiman is a PlayStation 1 game. It is included here because its July 2026 WebAssembly recompilation is the clearest example of the browser recomp trend, which started on N64 tooling and is now spreading.

The port code itself is original work and is legal. The legality of your game files depends on you owning the original. We only cover playing games you legally own. See our emulation legal status guide for the fuller picture.

Will more N64 games get recompiled?

Almost certainly. The N64Recomp toolchain can now target the great majority of the N64 library, and the bottleneck is people willing to do the per game work rather than technical capability.

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