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2026-09-07 · Explainer
Affiliate disclosure: This guide contains affiliate links. As an Amazon Associate, we earn from qualifying purchases at no extra cost to you. Learn more.
Recompilation turns an old console game into a real PC application. Not an emulator running the game, but the game itself, translated once into native code and compiled like any other program.
People keep asking the same question about it, and it is a simple one. Which games actually have these ports?
This is the complete cross platform answer. Three consoles have active recompilation scenes, and they are at very different stages. Below is every game with a public project, grouped by system, with a link to the deeper list for each.
Two ground rules first. Every one of these needs game files from a copy you legally own. The projects ship engine code, never game content, and most check your file before they will run. And this scene moves fast, so treat the status notes as a snapshot.
The Short Answer
| System | Playable ports | Toolchain | Maturity |
|---|---|---|---|
| Nintendo 64 | ~20 across recomp and decomp | N64Recomp, plus decomp projects | Established, most productive |
| Xbox 360 | 11 | XenonRecomp, ReXGlue | Growing fast |
| Original Xbox | 1, and it has an Android build | Decompilation | Brand new, and the only ARM friendly entry here |
| GameCube | 1 shipped port, 2 completed decomps | Decompilation | Newest frontier, moving fast |
| Wii | 1 in beta, 1 completed decomp | Project-specific static recompiler | Brand new, one playable game |
| PlayStation 2 | 3, the Jak trilogy | OpenGOAL, a language reimplementation | Mature but narrow |
| PlayStation 1 | 1 port, 1 completed decomp | PSXRecomp | Very early, but browser capable |
| Nintendo DS | 0, but 1 completed decomp with a port underway | Decompilation | New, and the fastest completion on this page |
| Game Boy Advance | 0, 1 long running decomp | Decompilation | Old project, romhack focused |
| Game Boy (Gen 1 Pokémon) | 1 hand written recreation | Not a recompiler, written in Lua | Playable, unusual case |
If you want the most to play right now, the N64 scene is where to look. If you want the most interesting technology, the PS1 side is producing browser playable builds that run on hardware nothing else reaches. And if you are on an Android handheld, the original Xbox row is the one that changed everything for you.
Note the difference between the two kinds of entry above. A playable port is something you can install. A completed decomp is finished source code with nobody having built a port from it yet. Those are very different things, and we explain why in what happens after a game is 100% decompiled.
If you are on an ARM handheld rather than a PC, most of this list is out of reach, and the subset that is not is covered in every decomp port you can play on a cheap ARM handheld.
Recently Added
The newest arrivals, so you can see what has changed since you last checked.
| Project | System | Added | Status |
|---|---|---|---|
| Spider-Man: Edge of Time | Xbox 360 | October 2026 | Version 1.0.0, and the first 360 port with Windows, Linux and macOS builds |
| Halo: Combat Evolved | Original Xbox | September 2026 | Playable, and the first port here with a native Android arm64 build |
| The Simpsons Game | Xbox 360 | September 2026 | Playable, v0.0.6.0, and the Steam Deck is its main test platform |
| Super Mario Galaxy, Star Fox Adventures and four more | Various | September 2026 | Decompilations complete, no ports released |
| Fable 2 | Xbox 360 | September 2026 | Beatable per the developer, rough edges |
| Dusklight 2.0 | GameCube / Wii | September 2026 | Mod system, randomizer, Wii disc support |
| DK64 Rekongpiled | Nintendo 64 | August 2026 | v1.0, and a rare official Linux ARM64 build |
| Mario Kart Wii / Wiicompiled | Wii | September 2026 | The first Wii recompilation, still beta |
Not on the list and not playable: a Web of Shadows attempt and two PS1 Spider-Man ports, covered in the Spider-Man roundup alongside the two Edge of Time projects that both do work. Also AnyPS5, which is not a recompilation in the usual sense but belongs to the same family of ahead of time translation.
Nintendo 64
The most productive corner of the scene by a wide margin, and it has been running for two years. The N64 list splits into two kinds of project.
Recompilation takes the original game binary and mechanically translates it to C. Fast to produce, behaves exactly like the original. N64Recomp is the toolchain.
Decompilation rebuilds human readable source by hand over years. Slower, but the result can be extended much further, which is why decomp ports usually have the deepest features.
Highlights from the current list:
- Zelda: Majora's Mask through Zelda64Recomp. The flagship. Mod loader, ray tracing, widescreen, high frame rates.
- Zelda: Ocarina of Time through Ship of Harkinian, a decomp project rather than a recomp.
- Banjo-Kazooie, Star Fox 64, Mario Kart 64, Harvest Moon 64, Bomberman 64, Dr. Mario 64 and more, all playable.
- Perfect Dark and Super Mario 64 through mature decomp projects.
- Donkey Kong 64 through DK64 Rekongpiled, which reached v1.0 in August 2026 and is one of very few projects here shipping an official Linux ARM64 build.
- Dinosaur Planet, the cancelled game that became Star Fox Adventures, in early form.
The full breakdown with version numbers and status for every title is in our N64 recompiled games list.
Xbox 360
Younger than the N64 scene and moving quickly. Eleven games have public projects, built on XenonRecomp or the newer ReXGlue toolkit.
- Sonic Unleashed, the port that proved the concept and still the most polished.
- Lost Odyssey, the Mistwalker JRPG that never left the 360. We have a dedicated Lost Odyssey page covering that project on its own.
- Blue Dragon, the other Mistwalker JRPG. We previously listed this as in active development. Re-checking on 30 September 2026 found no public project at all.
- Ninja Gaiden II, Ace Combat 6, Banjo-Kazooie: Nuts & Bolts and Crackdown 2, all playable to varying degrees.
- Spider-Man: Edge of Time, which never had a PC release and now has two working unofficial ones. EdgeOfTimeRecompiled hit version 1.0.0 on 4 October 2026 with Windows, Linux and macOS builds, and Project 2099 has a Windows beta. Three further Spider-Man projects exist and none of them work, which we untangle in every Spider-Man recomp project.
- Fable 2, the only mainline Fable that never came to PC, now beatable start to finish according to its developer. The series wide picture is in our Fable handheld guide.
- The Simpsons Game, the newest arrival, and the one to look at if you own a Steam Deck. Its own status table names the Deck as the project's main test platform rather than an afterthought, and version 0.0.6.0 reported a captured Deck frame dropping from 14.6ms to 8.1ms of GPU time.
- GoldenEye 007 (XBLA), which carries an asset problem the others do not. That remaster was never released, so there is no legitimate copy to own. We cover why in the full list.
Status notes for each are in our Xbox 360 recompiled games list, and the toolkit behind it is explained in our ReXGlue explainer.
Original Xbox
New in September 2026, one game, and it is the most important single entry on this page for Android handheld owners.
Halo: Combat Evolved was decompiled and then ported to Linux, Windows and Android on arm64. The Android build is not a fork or an afterthought. It is a first class target rebuilt on every commit, with modest requirements written for phones rather than desktops: Android 9 or later, arm64-v8a, OpenGL ES 3 and SDL3 controller support. No minimum GPU tier, no Vulkan requirement.
Every other native port on this page either ignores ARM entirely or, in the Mario Kart Wii case, ships an ARM build whose spec sheet rules out every handheld. This one did not. It also carries cross platform system link multiplayer, so an Android handheld and a desktop can share a game.
One correction worth making, since it is circulating. Halo is often listed among the games that hit 100% decompilation in 2026. Its own tracker does not agree, reporting well under 10% of code matched, while a fork's README claims 99.5% byte matching. We cannot reconcile those from outside, and it does not matter much to players, because the port works either way. Our full write up covers the port, the requirements and the repository to actually look at.
PlayStation 1
One game, and it matters more than the count suggests.
Pepsiman Recompiled shipped in July 2026 using PSXRecomp. It is the first WebAssembly first recompilation, which means it runs in a browser tab at 60fps with widescreen, corrected textures and persistent saves.
That output target is the important part. Every other project on this page produces a desktop application for x86. A WebAssembly build runs anywhere with a modern browser, including Android handhelds that no native port supports. Our PS1 recompilation explainer covers how PSXRecomp works and why the browser path changes what a compatible device even means.
Separately, Legend of Mana has a completed decompilation rather than a port. The North American release is 100% matched, with every module rebuilding byte exact, while the Japanese release sits around 94%. That regional split is normal for PS1 work, because each regional release is a different binary. There is no port.
Nintendo DS and Game Boy Advance
No playable ports on either system yet, but the DS entry is the one to watch.
Kingdom Hearts 358/2 Days has the strongest completion numbers on this entire page. Code and data both at 100%, with all 306 modules of the European build rebuilding byte identical. It is also the fastest, going from an empty repository in late June 2026 to those numbers by late September.
It is the only completed decomp here with a port already in progress. A companion project has the game's front end booting natively, from boot logos through the title screen and menus to character select, using the real assets and timings, plus an experimental gameplay harness in a single Twilight Town room. There are no releases of any kind, so there is nothing to download yet.
Fire Emblem: The Sacred Stones is the GBA entry, and it is a long running disassembly rather than a 2026 milestone. The project started in 2018. It has no public progress tracker, and its progress site is offline, so we will not quote a percentage for it. Its value is as a foundation for the GBA romhack scene rather than as a route to a PC port.
Both are covered properly in what happens after a game is 100% decompiled.
GameCube
The newest frontier, and the one that moved fastest in 2026.
Twilight Princess was decompiled by the Twilit Realm team and shipped in May 2026 as Dusklight, originally called Dusk, the first major decomp-based PC port of a GameCube title. It is now at v2.0.0, which added mod support, a built in randomizer and Wii disc support, and it is also in PortMaster with an ARM build, which puts a GameCube Zelda on cheap Anbernic-class handhelds.
Super Smash Bros. Melee reached 100% decompilation in September 2026 after six years of work, with OpenAI's GPT-6 Astra used to close out the final stretch. There is no port yet, only source code that compiles to a byte-for-byte match of Nintendo's original binary, plus one demonstration build running on macOS at 120fps. It matters anyway, because a completed matching decomp is the hard part and an ARM64 build becomes possible from here. Our Melee decompilation piece covers what that does and does not unlock.
Star Fox Adventures joined them in September 2026, reaching 100% matched code and 99.96% matched data. It is the fastest of the three by a distance. The repository was created in February 2026, so that is a full GameCube game reconstructed in roughly seven months. There is no port and none has been announced, and the visible work now is naming what the code does so a human can modify it.
Three completed GameCube decomps inside one year, after a decade of the generation looking closed, suggests the category is genuinely opening up. Only one of them has produced something you can install, which is the recurring lesson here and the subject of what happens after a game is 100% decompiled.
Wii
New as of 2026, and currently one game.
Mario Kart Wii is the subject of Mario Kart Wiicompiled, announced in July 2026 and the first static recompilation of a Wii game. It translates the console's PowerPC code ahead of time, so nothing is emulated at runtime.
It is still a beta, at version 0.2.32 as of mid September 2026, and it has some specific requirements that catch people out. It accepts only a PAL disc image, it needs around 20GB during setup, and its minimum GPU is a GTX 1650 class discrete card. There is an aarch64 Linux build, but no ARM handheld meets that spec.
The project also discloses that AI coding tools were used in development, which places it on one side of an argument the scene is currently having. Our full write up is here.
Super Mario Galaxy is the other Wii entry, and it is a decompilation rather than a port. The Petari project reached 100% matched code in September 2026, with its data section around 80%. It is the biggest name to hit that milestone all year.
There is no PC port, and this is the case where that needs saying loudly, because the team says it themselves. The project's README states it is not meant to be an effort to create a PC port and asks people to stop raising it. The same README also contains an unusually direct denial that AI was used for any decompilation work, crediting new contributors instead. Both statements are worth reading before you repeat a headline about this one.
PlayStation 2
The PS2 entry works differently from everything else on this list, and it predates most of it.
The Jak and Daxter trilogy runs natively through OpenGOAL, which is a reimplementation of GOAL, the Lisp dialect Naughty Dog wrote the games in. Because the language itself was rebuilt, the games can be compiled into native programs rather than translated or emulated.
All three games are playable. The catch is architectural: OpenGOAL requires an x86-64 CPU with AVX support, so there is no ARM build and none is coming. Steam Deck and Windows handhelds yes, Android and Anbernic no. Our OpenGOAL handheld guide covers setup and the translation-layer videos that confuse this point.
The Odd One Out: Gen1Recomp
Gen1Recomp is a native recreation of Pokémon Red, Blue and Yellow, and it is worth including here even though it is not a recompilation in the strict sense. It was written by hand in Lua rather than produced by a recompiler, working from the pokered disassembly.
The result behaves the same way from a player's perspective. It is a native application, it runs without an emulator, and it asks you to supply your own cartridge dump. It is also the only project here with an official build for a dedicated retro handheld.
We cover what it is in Pokémon Red and Blue in 3D and first person, and how to actually run it in our Gen1Recomp handheld setup guide.
What Hardware Runs These?
This is where recompilation earns its reputation. Because the translation happens ahead of time, a recompiled port runs far lighter than the same game under emulation.
| Device type | N64 ports | Xbox 360 ports | Halo (original Xbox) | PS1 browser builds |
|---|---|---|---|---|
| Windows and SteamOS handhelds | Comfortable | Comfortable | Linux and Windows builds exist | Yes |
| Steam Deck OLED | Comfortable | Polished ports run well | Linux build, untested by us | Yes |
| Mid range PC handhelds | Fine | Often smooth where emulation was not | Linux and Windows builds exist | Yes |
| Android handhelds | Some ARM builds, patchy | Not supported | Yes, native arm64 build | Yes, through the browser |
| Linux ARM handhelds | Some through PortMaster | Not supported | Not packaged, Android build only | Depends on the browser |
The row that surprises people is the middle one. A mid range PC handheld that cannot run a game under Xenia can often run the recompiled port of that same game smoothly. That is the whole point of the technique.
The newer surprise is the Android row. Until September 2026 the honest answer in that column was no across the board, apart from the browser trick. The Halo port is the first native build in this scene aimed at Android handhelds on purpose, and its requirements are low enough that most current devices clear them on paper. We have not tested it.
Android owners should read our guide to running recompiled games on Android, because the answer there is more nuanced than yes or no.
Why So Few Games?
Because every port is a separate engineering project. There is no converter you point at a game.
Three things decide which games get attention, and popularity is not really one of them.
Preservation risk. Games trapped on one console with no re-release attract effort first. That is why Lost Odyssey and Ace Combat 6 have projects and why a game with a good PC version usually does not.
Technical shape. Some engines translate cleanly and some fight the whole way. A game built on a well understood engine is a much easier target.
One motivated person. Nearly every project here started because a single developer spent months on it. That is the actual bottleneck, not the tooling.
How to Follow New Projects
New projects appear on GitHub before anywhere else. Watch the N64Recomp, XenonRecomp and ReXGlue communities, and look for repositories named after a game plus "Recompiled" or "Recomp".
We update the per system lists as projects mature, so those pages are where a status change lands first.
Frequently Asked Questions
What is a recompiled game?
A recompiled game is an old console game that has been mechanically translated into native code for modern hardware, then compiled into a normal application. There is no emulator involved when you play it. The translation already happened, once, ahead of time.
How many games have been recompiled?
Around 39 playable ports exist as of September 2026. Roughly 20 on N64 across recomp and decomp work, 11 on Xbox 360, 3 on PS2 through OpenGOAL, 1 on the original Xbox, 1 on GameCube, 1 on Wii and 1 on PS1, plus the Gen1Recomp Pokémon recreation. Several more games have completed decompilations with no port built from them yet, which is a separate category.
Is a recompiled port better than emulation?
For performance, almost always. A native port has no per frame translation cost, so it runs on hardware that could not manage the same game under an emulator. Emulation still wins on coverage, because it works for any game rather than the small number with a port.
Do I need the original game?
Yes. Every project ships engine code with no game content, and most verify your file before running. You supply a ROM or disc image from a copy you legally own.
Can I play recompiled games on Android?
Some, and it depends heavily on the system. The original Xbox Halo port ships a native arm64 Android build, N64 projects sometimes publish ARM builds, Xbox 360 projects do not, and the PS1 browser builds run anywhere with a modern browser. Our recompiled games on Android guide breaks it down properly.
Are recompiled ports legal?
The port code is original work and is legal. The legality of your game files depends on you owning the original. We only cover playing games you legally own. See our emulation legal status guide for the wider picture.
What is the difference between recompilation and decompilation?
Recompilation translates the compiled binary automatically. Decompilation rebuilds readable source code by hand over years. Both can end in a native port, but decomp source can be extended much further. Our decompilation and recompilation explainer covers this in depth.
If a game is 100% decompiled, can I play it on PC?
Usually not. A completed decompilation means the source code has been reconstructed and verified against the original binary. Building a PC port from it is a separate project that somebody has to volunteer for. Of the six games reported complete in September 2026, none had a released port. We cover why in what happens after a game is 100% decompiled.
Related Reading
- N64 Recompiled Games List
- Xbox 360 Recompiled Games List
- Halo: Combat Evolved on Android Handhelds
- The Simpsons Game Recompiled on Steam Deck
- What Happens After a Game Is 100% Decompiled
- PS1 Recompilation Explained
- Lost Odyssey Recompiled
- Blue Dragon Recompiled
- Recompiled Games on Android
- Decompilation and Recompilation Explained
- Xbox 360 Recompilation and ReXGlue
- Emulation Legal Status in 2026
- Every Decomp Port You Can Play on a Cheap ARM Handheld
- Donkey Kong 64's Recomp Ships an ARM64 Build
- Mario Kart Wiicompiled: The First Wii Recomp
- Every Spider-Man Recomp Project, and Which One to Actually Play
- How to Play Every Fable Game on a Handheld in 2026
- AnyPS5 Turns PS5 Games Into Native PC Binaries
- Jak and Daxter Natively on a Handheld
- Ship of Harkinian on a Handheld
- The Recomp Scene's AI Problem
Project status reflects these community efforts as of September 29, 2026 and will change as they evolve. Every recompiled port requires game files from a copy you legally own.

