Guide

Recompiled Games List: Every Native PC Port by System (2026)

Recompiled Games List: Every Native PC Port by System (2026) — Explainers guide for retro handhelds | Held Games

Affiliate disclosure: This guide contains affiliate links. As an Amazon Associate, we earn from qualifying purchases at no extra cost to you. Learn more.

2026-09-07 · Explainer

Affiliate disclosure: This guide contains affiliate links. As an Amazon Associate, we earn from qualifying purchases at no extra cost to you. Learn more.

Recompilation turns an old console game into a real PC application. Not an emulator running the game, but the game itself, translated once into native code and compiled like any other program.

People keep asking the same question about it, and it is a simple one. Which games actually have these ports?

This is the complete cross platform answer. Three consoles have active recompilation scenes, and they are at very different stages. Below is every game with a public project, grouped by system, with a link to the deeper list for each.

Two ground rules first. Every one of these needs game files from a copy you legally own. The projects ship engine code, never game content, and most check your file before they will run. And this scene moves fast, so treat the status notes as a snapshot.

The Short Answer

SystemPlayable portsToolchainMaturity
Nintendo 64~19 across recomp and decompN64Recomp, plus decomp projectsEstablished, most productive
Xbox 3608XenonRecomp, ReXGlueGrowing fast
PlayStation 11PSXRecompVery early, but browser capable
Game Boy (Gen 1 Pokémon)1 hand written recreationNot a recompiler, written in LuaPlayable, unusual case

If you want the most to play right now, the N64 scene is where to look. If you want the most interesting technology, the PS1 side is producing browser playable builds that run on hardware nothing else reaches.

Nintendo 64

The most productive corner of the scene by a wide margin, and it has been running for two years. The N64 list splits into two kinds of project.

Recompilation takes the original game binary and mechanically translates it to C. Fast to produce, behaves exactly like the original. Wiseguy's N64Recomp is the toolchain.

Decompilation rebuilds human readable source by hand over years. Slower, but the result can be extended much further, which is why decomp ports usually have the deepest features.

Highlights from the current list:

  • Zelda: Majora's Mask through Zelda64Recomp. The flagship. Mod loader, ray tracing, widescreen, high frame rates.
  • Zelda: Ocarina of Time through Ship of Harkinian, a decomp project rather than a recomp.
  • Banjo-Kazooie, Star Fox 64, Mario Kart 64, Harvest Moon 64, Bomberman 64, Dr. Mario 64 and more, all playable.
  • Perfect Dark and Super Mario 64 through mature decomp projects.
  • Dinosaur Planet, the cancelled game that became Star Fox Adventures, in early form.

The full breakdown with version numbers and status for every title is in our N64 recompiled games list.

Xbox 360

Younger than the N64 scene and moving quickly. Eight games have public projects, built on XenonRecomp or the newer ReXGlue toolkit.

  • Sonic Unleashed, the port that proved the concept and still the most polished.
  • Lost Odyssey, the Mistwalker JRPG that never left the 360. We have a dedicated Lost Odyssey page covering that project on its own.
  • Blue Dragon, the other Mistwalker JRPG, in active development.
  • Ninja Gaiden II, Ace Combat 6, Banjo-Kazooie: Nuts & Bolts and Crackdown 2, all playable to varying degrees.
  • GoldenEye 007 (XBLA), which carries an asset problem the others do not. That remaster was never released, so there is no legitimate copy to own. We cover why in the full list.

Status notes for each are in our Xbox 360 recompiled games list, and the toolkit behind it is explained in our ReXGlue explainer.

PlayStation 1

One game, and it matters more than the count suggests.

Pepsiman Recompiled shipped in July 2026 using PSXRecomp. It is the first WebAssembly first recompilation, which means it runs in a browser tab at 60fps with widescreen, corrected textures and persistent saves.

That output target is the important part. Every other project on this page produces a desktop application for x86. A WebAssembly build runs anywhere with a modern browser, including Android handhelds that no native port supports. Our PS1 recompilation explainer covers how PSXRecomp works and why the browser path changes what a compatible device even means.

The Odd One Out: Gen1Recomp

Gen1Recomp is a native recreation of Pokémon Red, Blue and Yellow, and it is worth including here even though it is not a recompilation in the strict sense. It was written by hand in Lua rather than produced by a recompiler, working from the pokered disassembly.

The result behaves the same way from a player's perspective. It is a native application, it runs without an emulator, and it asks you to supply your own cartridge dump. It is also the only project here with an official build for a dedicated retro handheld.

We cover what it is in Pokémon Red and Blue in 3D and first person, and how to actually run it in our Gen1Recomp handheld setup guide.

What Hardware Runs These?

This is where recompilation earns its reputation. Because the translation happens ahead of time, a recompiled port runs far lighter than the same game under emulation.

Device typeN64 portsXbox 360 portsPS1 browser builds
Windows and SteamOS handheldsComfortableComfortableYes
Steam Deck OLEDComfortablePolished ports run wellYes
Mid range PC handheldsFineOften smooth where emulation was notYes
Android handheldsSome ARM builds, patchyNot supportedYes, through the browser
Linux ARM handheldsSome through PortMasterNot supportedDepends on the browser

The row that surprises people is the middle one. A mid range PC handheld that cannot run a game under Xenia can often run the recompiled port of that same game smoothly. That is the whole point of the technique.

Android owners should read our guide to running recompiled games on Android, because the answer there is more nuanced than yes or no.

Why So Few Games?

Because every port is a separate engineering project. There is no converter you point at a game.

Three things decide which games get attention, and popularity is not really one of them.

Preservation risk. Games trapped on one console with no re-release attract effort first. That is why Lost Odyssey and Ace Combat 6 have projects and why a game with a good PC version usually does not.

Technical shape. Some engines translate cleanly and some fight the whole way. A game built on a well understood engine is a much easier target.

One motivated person. Nearly every project here started because a single developer spent months on it. That is the actual bottleneck, not the tooling.

How to Follow New Projects

New projects appear on GitHub before anywhere else. Watch the N64Recomp, XenonRecomp and ReXGlue communities, and look for repositories named after a game plus "Recompiled" or "Recomp".

We update the per system lists as projects mature, so those pages are where a status change lands first.

Frequently Asked Questions

What is a recompiled game?

A recompiled game is an old console game that has been mechanically translated into native code for modern hardware, then compiled into a normal application. There is no emulator involved when you play it. The translation already happened, once, ahead of time.

How many games have been recompiled?

Around 29 have public projects as of September 2026. Roughly 19 on N64 across recomp and decomp work, 8 on Xbox 360, and 1 on PS1, plus the Gen1Recomp Pokémon recreation.

Is a recompiled port better than emulation?

For performance, almost always. A native port has no per frame translation cost, so it runs on hardware that could not manage the same game under an emulator. Emulation still wins on coverage, because it works for any game rather than the small number with a port.

Do I need the original game?

Yes. Every project ships engine code with no game content, and most verify your file before running. You supply a ROM or disc image from a copy you legally own.

Can I play recompiled games on Android?

Some, and it depends heavily on the system. N64 projects sometimes publish ARM builds, Xbox 360 projects do not, and the PS1 browser builds run anywhere with a modern browser. Our recompiled games on Android guide breaks it down properly.

The port code is original work and is legal. The legality of your game files depends on you owning the original. We only cover playing games you legally own. See our emulation legal status guide for the wider picture.

What is the difference between recompilation and decompilation?

Recompilation translates the compiled binary automatically. Decompilation rebuilds readable source code by hand over years. Both end in a native port, but decomp source can be extended much further. Our decompilation and recompilation explainer covers this in depth.


Project status reflects these community efforts as of September 7, 2026 and will change as they evolve. Every recompiled port requires game files from a copy you legally own.

Related reading